DESCRIPTION
At the beginning of the year 2022 I started the creation of an open world map on the editor of Farcry 5
CONSTRAINTS
- Do the project in parallel with my pfe
- Realize the project in 3 months
- Technical limit of the editor
CHALLENGES ENCOUNTERED
- Analyze Farcry 5 levels
- Realize a coherent world for the player
-First time in the editor
OUTPOST
At the start, the player will find himself on a road with an enemy in front of him inspecting a vehicle? by killing him he will be able to get his weapons and then the vehicle in order to pursue.
When approaching the outpost, the player will be offered the option of 3 paths to bypass or kill the enemies present.
The outpost can be attacked from each side in different ways each time also playing on the height.
The player will be able to GET an Arc in order to be able to kill discreetly.
Behind the outpost the player will be able to find a quad to move around the map but also a new gun with ammunition.
HANGAR
The hangar also has 2 roads to access it and a trail that the player will have to find on their own.
The hangar can be attacked from each side in different ways each time also playing on the height.
In the garage, the player will be able to find a vehicle equipped with a turret that he can use if he decides to clear this area aggressively .
He can also find on a roof a turret used by an enemy for the protection of the zone.
This area gives players multiple options to kill all enemies discreetly or not.
TOWN
The player can access the village via 2 main roads but also with 2 paths.
The village can be attacked from each side in different ways each time also playing on the height.
To effectively kill each of the enemies in stealth fashion, the player will need to analyze the routines.
CHURCH
The player can access the church via 2 main roads , 2 trails as well as the zipline from the house above.
The Church can be attacked from each side in different ways each time also playing on the height.
By using the zip line , the player can take the opportunity to access the roof and face 2 guards.
For the rest, the player will be free to kill the enemies in his own way, whether discreet or aggressive.
HOME
The house has only one access road because it is high up.
The player will therefore be forced to attack from one side which will boost the player's creativity to find the best way .
For the infiltration the presence of an enemy at the top of a watchtower as well as caged dogs will complicate the task for the players.
In the center of this camp, there is a flamethrower that the player can use if he wants.
At the back of this house there is a zip line which will allow access to the roof of the church.





















































