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DESCRIPTION

During this project, I was responsible for creating 3C and its balancing.

I also contributed to balancing the waves of enemies the player will face.

 

TEAMS

GD :

- Lucas Coquet 

- Florian Pons  

- Hubert Martel

Programmer :

- Félix Pognard

CONTRAINTS

- Limit to the creation of a Base Defender
- Scripting only in C++ 
- Realize the project in 2 months maximum

CHALLENGES ENCOUNTERED

- Creation of a document for a programmer
- Have several roles ( Level Designer, Game Designer )
- Balancing the game
- First time on Unreal Engine

DOCUMENTATION

BUILD

DOCUMENTATION

For the documentation I worked in collaboration with Florian to make the most complete document for the programmer 

In this documentation we have taken the care to inform our intentions for the Base Defender as well as the explanation of each mechanism with the parameters that the programmer will have to make available to be able to do the balancing 

CONTROLLER

During the design phase of the controller I had to take into account that we had a limited amount of time and only one programmer who had never programmed on Unreal Engine before

So I started to design a fast controller thanks to its first ability the Grapple, this will allow it to reach high zones or flee from enemies.

For his defense the player will possess Call of the Wind that will surround him and that will prevent the enemies from getting close to him.

To attack the player will be able to use a fireball that will create large area damage
 

He will also have with his AK-47 a Grenade launcher that can be used to kill a group of enemies at long distance 

These 2 abilities can be combined with the grapple to easily kill a group of enemies without taking any damage

 

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