DESCRIPTION
Being a big fan of the license, I started designing a COD map in the Unreal Engine editor in 2 months
CONSTRAINTS
- Limited to creating a map type COD
- No playtest of the map possible
- Complete the project in 2 months maximum
CHALLENGES ENCOUNTERED
- Discovery of Unreal Engine
- Analyze the design of COD maps
- Make the map without gameplay feedback on it
DOCUMENTATION
DOCUMENTATION
Having chosen Cold War as a game reference for my call of duty map I had to choose a place related to the theme
At the start of production, I started creating a map plan to have a base before entering the editor.
So I created a map typical of COD games with 3 main paths that join through buildings/tunnels
DESIGN
The first spawn point will be on a parking lot with the diner in front of the player, with inside 3 paths that will allow you to reach the 3 main axes of the map
For the main path there is a building in the middle that will create vertical gameplay but also allow you to reach the outer part of the map.
For more vertical gameplay, there is also a balcony accessible by 2 stairs both located near each spawn
The exterior of the map will have the continuation of the main building creating a close-up fight inside but also a vertical gameplay outside thanks to its roof.There will be a wide window at each end of this area that will allow you to control some of the outside area.
The second interior part will have a spinning car in the center creating a constant but predictable change in the layout of the room.
This part will be connected by a tunnel with 2 entrances to go directly to the center of the main road.
The second spawn point will be a large outdoor space with architecture that pushes players to fight from distance.
































