LDO
The first LDO I conceptualized was the guard that will only be present on the factory side.
The guard's behavior will be to look at a certain location or turn on himself to scan an entire area.
The second LDO of the factory will be the magnet which will allow the players to move boxes on pressure plates to open doors or to protect themselves from the guards' eyes
Lastly, the bubbles that are present in the Ocean and the boss fight will allow the player to move in the air because they act as small water areas where the player can stay
CONTROLLER
First of all, we started with a water controller.
In terms of code as well as balancing, we tried to make it as enjoyable as possible so that the player feels that he controls an aquatic creature.
The character's capabilities are simple.
The player will be able to jump in the air to reach high areas
The gamer will be able to Dash that will allow him to cross the turbines or get out of the water.
He may also sing alongside corals that will allow him to collect poems.
This simple controller will enhance the level design as well as the smoothness of the character.
BOSS LASER
For the final fight the boss will have 3 shooting modes:
- 1st mode: automatic aiming at the player
- 2nd mode: shooting at specific positions
- 3rd mode : continuous shooting following a pattern
I have balanced the shooting modes so the player feels pressure/intensity, but the difficulty is not huge.
The player can inflict damage on each activated pressure plate, which will deactivate it for a period of time.
It's gonna take three pressure plates to kill him.





























